SCUMM-8 is in Print

SCUMM-8 is in Print

If you pick up a copy of this month's The MagPi (or click here) and turn to page 29, you'll see a lovely little mention of SCUMM-8 in print! :D   It's part of a great article (written by K.G. Orphanides) on how to "Make your own Video Games", and covers a selection of: websites, engines & tools for getting started - including a big feature on the PICO-8 virtual console (which SCUMM-8 was made with). It was a great feeling to know that other people appreciate and enjoy something that I made…continue reading →
SCUMM-8: One Year Later

SCUMM-8: One Year Later

Introduction A year ago today, I released SCUMM-8, a Point+Click adventure game engine for the PICO-8 Fantasy Console. While this project was started as a bit of a "dare" to myself to see if it could be done (and was partially inspired by this mock-up by PixelArtM) - it was one of the best decisions I've ever made. Development Researching into how the original SCUMM engine worked, what the API offered and how those classic Point+Click adventure games (such as Ron Gilbert's Maniac Mansion and The Secret of Monkey Island) were made, was a…continue reading →
I was on a Podcast!

I was on a Podcast!

ACHIEVEMENT UNLOCKED: "Be on a Podcast!" I was recently invited by Todd Mitchell to come on his Code Write Play podcast, where I mostly waffled on about games from yesteryear and how I (somehow) keep finding myself re-creating classic games. This was my first ever podcast experience (listen to loads, never speak), but Todd's level of professionalism put me at ease and we had a good ol' chat. Check it out below and if you have any interest in Games (not necessarily development), then I *seriously* recommend subscribing to the podcast; it's insightful,…continue reading →